Excalibur of Middle-earth

Excalibur of Middle-earth

Scene Overview

         I took part in the 2019 ArtStation The Legend of King Arthur Challenge. My progress through the challenge can be found here. I continued to work on this scene after the challenge in order to execute the level of quality I envisioned. This overview goes through the steps I took to complete this scene.

Objectives:

  1. AAA Quality
  2. Composition 
  3. Procedural

Software Used:

  • Unreal
  • Maya
  • ZBrush
  • Headus UV
  • Substance Designer
  • Susbstance Painter
  • Marvelous Designer
  • Photoshop
  • Marmoset Toolbag
  • Knald

Break Down:

*Note: Click a Break Down Title to jump / Click that Title to return here*

1. Idea

2. Procedural Materials

3. Procedural Vegetation

  • Ivy

  • Lily Pads & Flowers

  • Grass & Clovers

4. Modular Design

  • Layout

5. Hero Assets

  • Statue

  • Sword in the Stone

6. Unreal Engine

  • Master Materials

  • Visual Effects

  • DeBuff Visuals

1.Idea

What if Excalibur existed in the Lord of the Rings?

I crafted my version of the sword Andúril for the sword of kings.

I merged the two Legends which King Arthur acquired Excalibur.

First the Stone : Arthur pulls out Excalibur from an anvil (later changed to stone) set by Merlin.

Second the Lady of the Lake : The Lady of the Lake bestows Excalibur to Arthur when his original sword becomes damaged.

Pitch: An angelic statue of the Lady of the Lake awaits amidst ruins for the true king to come pull Excalibur from the stone.

2.Procedural Materials

All Procedural Materials were created in Substance Designer.

BaseColor | Normal | Height | AO | Roughness
BaseColor | Normal | Height | AO | Roughness
BaseColor | Normal | Height | AO | Roughness
BaseColor | Normal | Height | AO | Roughness

3.Procedural Vegetation

The Procedural Vegetation was created in Substance Designer & modeled in Maya.

Ivy